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Faybound

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Devlog

  • Faybound - Keywords
    January 29, 2023 by Mercury Wave#keywords, #card-play, #game-design
    One of the concerns that came out of planning for a post-jam version of Faybound was whether the card play could be deep enough. That seems like an easy question, as cards are a hugely flexible mechan... Continue reading
  • Faybound - Evolving Core Card Play
    January 22, 2023 by Mercury Wave#core-loop, #game-design, #card-play, #counterplay
    In the last update, we talked through some of the problems with the original main combat loop. In this devlog, we'll dive into the approach and evolution of the combat flow. Constraints The original i... Continue reading
  • Faybound - The Start of a New Journey
    January 14, 2023 by Mercury Wave#core-loop, #strategy, #game-design
    Faybound is a card-driven party-based RPG, where you capture creatures and battle other creature coaches. You can play the Ludum Dare version now (and please do if you are participating!), but that wa... Continue reading
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